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In this tutorial, I will be sharing my approach to modeling and unwrapping the space golem concept above. Though it may seem daunting to model from organic shapes, the tips and tricks that I go over will help you gain confidence for tackling future concepts. This tutorial is designed for artists who have a basic to intermediate understanding of the 3DS Max tools.
Side note: Part 2 of this series covers the texturing of the space golem, and will be available for separate purchase soon.
Programs used -
-3DS Max 2015
You will receive -
-OBJ of the bust
-2.5 hours of HD footage and audio commentary
You will learn -
-Modeling tips and tricks
-Unwrapping with efficiency
-How to to match a concept when modeling